﻿Node {
RsID 129
Strg "Transformation"
Strg "Auto-Skalierung deaktiv."
Strg "Eine DirectX-Einheit gleich:"
Strg "0.00"
Strg "Carrara-Einheit"
}
Node {
RsID 128
Strg "Carrara Z-Achse zu DirectX-Y abbilden"
Strg "Formatoptionen"
Strg "Text"
Strg "Binär"
Strg "Datei komprimieren"
Strg "Auflösung:"
Strg "128"
Strg "zu"
Strg "128"
Strg "Pixel"
Strg "Texturenformat:"
Strg "Animation exportieren"
Strg "Skinning-Daten exportieren"
Strg "Separaten Mesh pro Shading Domain"
Strg "Nur Farben"
Strg "Textur-Maps"
Strg "Prozedurale Shader zu Texturen konvertieren"
Strg "Materialoptionen"
Strg "Einzelner Vertex pro Normale"
}
COMP {
RsID 128
Strg "DirectX exportieren"
Strg ""
}
COMP {
RsID 129
Strg "DirectX importieren"
Strg ""
}
3Dou {
RsID 128
Strg "DirectX"
}
PMap {
RsID 128
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 129
Strg ""
Strg ""
}
3Din {
RsID 129
Strg "DirectX"
}
